.

To Create Snake Game In C Program


Program is:-

#include <stdlib.h>

#include <stdio.h>

#include <conio.h>

/* prototypes */

void draw_line(int col, int row);

void show_score();


void add_segment();

void setup_level();

 

/* constants */

const int maxrow=15, maxcol=77;

const int snake_start_col=33,snake_start_row=7;

const char up_key='a', down_key='z', left_key='o', right_key='p';

const int pause_length=500000;



/* global variables */

int score, snake_length, speed, obstacles, level, firstpress, high_score=0;

char screen_grid[maxrow][maxcol];

char direction = right_key;

struct snake_segment {

int row,col;

} snake[100];

void main()
{



/* Variable declarations within main() only */

char keypress;



do /* restart game loop */
{

obstacles=4; level=1; score=0; speed=14;



randomize(); /* Ensure random seed initiated */



setup_level();



/* main loop */

do
{

for (int i=0;i<(speed*pause_length);i++) int j=1+i; /*pause*/



/* If key has been hit, then check it is a direction key - if so,

change direction */

if (kbhit())
{

keypress=(char)getch();

if((keypress==right_key)||(keypress==left_key)||

(keypress==up_key)||(keypress==down_key))

direction = keypress;

}



/* Add a segment to the end of the snake */

add_segment();



/* Blank last segment of snake */

gotoxy(snake[0].col,snake[0].row);

cprintf(" ");

/* ... and remove it from the array */

for (int i=1;i<=snake_length;i++)

snake[i-1]=snake[i];

/* Display snake in yellow */

textcolor(YELLOW);

for (int i=0;i<=snake_length;i++)
{

gotoxy(snake[i].col,snake[i].row);

cprintf("O");

}

/* keeps cursor flashing in one place instead of following snake */

gotoxy(1,1);



/* If first press on each level, pause until a key is pressed */

if (firstpress) { while(!kbhit()); firstpress = 0; }



/* Collision detection - walls (bad!) */

if ((snake[snake_length-1].row>maxrow+1)||(snake[snake_length-1].row<=1)||

(snake[snake_length-1].col>maxcol+1)||(snake[snake_length-1].col<=1)||

/* Collision detection - obstacles (bad!) */

(screen_grid[snake[snake_length-1].row-2][snake[snake_length-1].col-2]=='x'))

keypress='x'; /* i.e. exit loop - game over */

/* Collision detection - snake (bad!) */

for (int i=0;i<snake_length-1;i++)

if ( (snake[snake_length-1].row)==(snake[i].row) &&

(snake[snake_length-1].col)==(snake[i].col))

{

keypress='x'; /* i.e. exit loop - game over */

break; /* no need to check any more segments */

}

/* Collision detection - food (good!) */

if (screen_grid[snake[snake_length-1].row-2][snake[snake_length-1].col-2]=='.')
{

/* increase score and length of snake */

score+=snake_length*obstacles; show_score(); snake_length++; add_segment();

/* if length of snake reaches certain size, onto next level */

if (snake_length==(level+3)*2)
{

score+=level*1000; obstacles+=2; level++; /* add to obstacles */

if ((level%5==0)&&(speed>1)) speed--; /* increase speed every 5 levels */

setup_level(); /* display next level */

}

}

} while (keypress!='x');



/* game over message */

if (score > high_score) high_score = score;

show_score();

gotoxy(30,6); textcolor(LIGHTRED); cprintf("G A M E O V E R");

gotoxy(30,9); textcolor(YELLOW); cprintf("Another Game (y/n)? ");

do keypress=getch(); while((keypress!='y')&&(keypress!='n'));



} while (keypress=='y');

}



void setup_level()
{



/* variables local to setup_level() */

int row,col;



/* Set up global variables for new level */

snake_length=level+4; direction = right_key;

firstpress = 1;

/* Fill grid with blanks */

for(row=0;row<maxrow;row++)

for(col=0;col<maxcol;col++)

screen_grid[row][col]= ' ';



/* Fill grid with Xs and food */

for(int i=0;i<obstacles*2;i++)
{

row= rand()%maxrow;

col= rand()%maxcol;

if(i<obstacles)

screen_grid[row][col]='x';

else

screen_grid[row][col]='.';

}



/* Create snake array of length snake_length */

for(int i=0;i<snake_length;i++)
{

snake[i].row=snake_start_row;

snake[i].col=snake_start_col+i;

}



/* Draw playing board */

draw_line(1,1);

for(row=0;row<maxrow;row++)
{

gotoxy(1,row+2);

textcolor(LIGHTBLUE); cprintf("|");

textcolor(WHITE);

for(col=0;col<maxcol;col++)

cprintf("%c",screen_grid[row][col]);

textcolor(LIGHTBLUE);

cprintf("|");

}

draw_line(1,maxrow+2);



show_score();

gotoxy(2,maxrow+5);

textcolor(LIGHTRED);

cprintf("~~ SNAKE GAME~~ Left: %c, Right: %c, Up: %c, Down: %c, Exit: x. Any key to start.",

left_key,right_key,up_key,down_key);

}



void draw_line(int col, int row)
{

gotoxy(col,row); textcolor(LIGHTBLUE);

for (int col=0;col<maxcol+2;col++) cprintf("=");

}



void show_score()
{

textcolor(LIGHTCYAN);

gotoxy(2,maxrow+3);

cprintf("Level: %05d",level);

gotoxy(40,maxrow+3);

textcolor(LIGHTGREEN);

cprintf("Score: %05d",score);

gotoxy(60,maxrow+3);

textcolor(LIGHTMAGENTA);

cprintf("High Score: %05d",high_score);

}

void add_segment()
{

switch(direction)
{

case(right_key): snake[snake_length].row=snake[snake_length-1].row;

snake[snake_length].col=snake[snake_length-1].col+1;

break;

case(left_key) : snake[snake_length].row=snake[snake_length-1].row;

snake[snake_length].col=snake[snake_length-1].col-1;

break;

case(up_key) : snake[snake_length].row=snake[snake_length-1].row-1;

snake[snake_length].col=snake[snake_length-1].col;

break;

case(down_key) : snake[snake_length].row=snake[snake_length-1].row+1;

snake[snake_length].col=snake[snake_length-1].col;

}

}